Why Choose EduExpert

We are deeply familiar with the Erasmus+ programme, and we support schools throughout the entire process—from preparation and documentation to on-site assistance and post-course follow-up. Our goal is to make participation smooth, enjoyable and professionally rewarding for both teachers and coordinators.

Innovative Classrooms with AI

Innovative Classrooms with AI

This dynamic, hands-on course blends the power of gamification with the possibilities of artificial intelligence to help educators create modern, engaging, and effective learning experiences. Participants will explore a wide variety of online tools—ranging from classroom-tested quiz and game platforms to cutting-edge AI applications—to boost student motivation and interactivity. Through practical workshops and collaborative projects, teachers will gain the confidence and skills to integrate these technologies into their teaching in meaningful and responsible ways.

 

Aims and Objectives

  • To introduce teachers to effective gamified platforms and AI tools for classroom use.
  • To build practical skills in designing, creating, and delivering interactive, tech-enhanced lessons.
  • To promote critical thinking and responsible AI usage in educational settings.
  • To inspire creativity and innovation in lesson planning.

Learning Outcomes

By the end of the course, participants will be able to:

  • Use gamification platforms such as Quizlet, Kahoot, Blooket, Wordwall, Genially, etc.
  • Integrate AI tools such as ChatGPT, Canva AI, Grammarly, and others into lesson planning.
  • Design and implement digital learning activities that are interactive, inclusive, and fun.
  • Recognize the ethical implications and limitations of AI in education.
  • Encourage student engagement and digital literacy through innovative teaching practices.

Target Audience

Educators of all levels (from kindergarten to university), especially those who want to make their lessons more interactive, student-centered, and future-oriented using digital and AI tools.

Language Requirement: Minimum English level: B1/B2

Duration of training: 25 lessons, 5 days

Trainer: Hunter Niederhauser

Date

  • 25-29 May 2026 - Planned
  • 24-28 May 2027 - Planned

The final confirmation of the course is subject to reaching the minimum number of participants.

Location: Umag, Croatia

Price: 

Course price: EUR 400 

Registration fee: EUR 50

The price includes course, certificate, Erasmus+ documentation (if needed)

Price is NET. VAT: 0% for organisations with a valid EU VAT number; in all other cases VAT may apply – please contact us for details.

Applicable funds: As part of the Erasmus+ Key Action 1 (KA1), all costs for mobility /travel expenses, course fees, accommodation, subsistence fee/ are covered by the fund.

Please click here to register if you wish to participate in this course.

Short Description

This dynamic, hands-on course blends the power of gamification with the possibilities of artificial intelligence to help educators create modern, engaging, and effective learning experiences.

Please click here to register if you wish to participate in this course.

Have any questions?

If you require any further information and/or details about our courses, please contact us. Our team is happy to answer your questions. *Please note that you cannot register via this form.

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Class Times

Sunday Monday Tuesday Wednesday Thursday Friday Saturday
Day 1: Intro to AI – What is AI -Mentimeter-Start Google classroom Canva presentation -Introduce chatgpt/gptzero/writetone/quillbot Introduce Microsoft edge/copilot/notebook – perchance Adobe firefly gencraft – Image Generators – introduce canva – gamma Participants will have the last 45 minutes of the day to work on platforms, websites, app, that we looked at during the day’s session in preparation for their final presentations on Friday
Day 2: Read theory, Twee, Pictory, Study fetch, Magic school Caktus, Parlay, Quizalize, Fireflies. Ai Participants will have the last 45 minutes of the day to work on platforms, websites, app, that we looked at during the day’s session in preparation for their final presentations on Friday
Day 3: Audiopen, DeepAI, Owlift, Colossyan, Flexclip.com Autoshorts, Smartsparrow, Brainly, Otter, Learningstudio Participants will have the last 45 minutes of the day to work on platforms, websites, app, that we looked at during the day’s session in preparation for their final presentations on Friday
Day 4: Current Non-AI platforms for the classroom that will be implementing AI in the future. Gimkit…. Platforms for student to improve English. Magoosh Flow experience, focus, and efficiency. Awareness practices and reflection in the spirit of sustainability.
Day 5: The day will be 100% participant driven as they will be doing their final presentations exhibiting the work they produced throughout the week. They will need to summarize how it was done, how they would implement it in the classroom and any challenges or tips for the class. Each participant is allowed 20 minutes but could be longer due to any technical issues. Breaks will be given between participant presentations. What did I learn this week? Preparation for dissemination – 5-minute presentation by each participant Course evaluation and feedback Certificates and certificates of attendance

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