Why Choose EduExpert
We are deeply familiar with the Erasmus+ programme, and we support schools throughout the entire process—from preparation and documentation to on-site assistance and post-course follow-up. Our goal is to make participation smooth, enjoyable and professionally rewarding for both teachers and coordinators.
VR, AR and Simulations in Vocational Training MALTA
- TBA
- 30 lessons, 6 days
- English, B1/B1+
- 30 March 2026
Immersive technologies are revolutionising VET. This course introduces teachers to virtual reality (VR), augmented reality (AR), and simulation tools that enhance practical skill training in safe and engaging ways.
Description:
Hands-on practice is essential in vocational education, and VR/AR offers new methods to simulate real-life scenarios without risks. Participants will experiment with immersive platforms, create digital simulations, and learn how to integrate these technologies into their teaching practice. Case studies will demonstrate how industries already use VR and AR for training and upskilling.
Aims and objectives:
- Introduce VR, AR, and simulation technologies for VET
- Provide practical training on immersive tools and platforms
- Explore pedagogical benefits of using simulations for technical skills
- Support digitalisation in line with Erasmus+ priorities
Learning outcomes:
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Apply VR/AR tools to create engaging vocational lessons
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Design simple simulations for technical practice and assessment
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Understand safety and inclusivity aspects of immersive learning
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Integrate digital simulations into institutional teaching strategies
Target groups:
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VET teachers, trainers, mentors, coordinators
Minimum level of language: English B1 or B1+
Duration of training: 30 lessons, 6 days
Date:
- 29 March-03 April 2027
The final confirmation of the course is subject to reaching the minimum number of participants.
Location: Málta/Malta
Price: EUR 480 + EUR 50 registration fee
This price includes the course, certificate, Erasmus+ documentation (if needed)
Price is NET. VAT: 0% for organisations with a valid EU VAT number; in all other cases VAT may apply – please contact us for details.
Applicable funds: As part of the Erasmus+ Key Action 1 (KA1), all costs for mobility /travel expenses, course fees, accommodation, subsistence fee/ are covered by the fund.
Please click here to register if you wish to participate in this course.
Short Description
Class Times
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Day 1: Introduction to Immersive Technologies in Vocational Education
Course introduction, participant presentations, expectations
Overview of immersive technologies: VR, AR, MR, and simulations
Benefits and limitations of immersive learning in VET
Current trends and industry applications
Pedagogical foundations of immersive learning
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Day 2: Exploring VR and AR Tools and Platforms
Introduction to VR headsets and AR devices
Overview of VR/AR platforms (e.g. CoSpaces Edu, ClassVR, Spatial, Merge Cube)
Exploring existing educational simulations
Hardware and software requirements
Hands-on use of VR and AR devices
Testing immersive learning environments
Evaluating educational applications
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Day 3: Designing Learning Activities Using VR and AR
Instructional design principles for immersive learning
Aligning simulations with learning outcomes
Creating engaging and meaningful immersive lessons
Integrating immersive tools into lesson plans
Designing a VR/AR-based learning activity
Developing lesson scenarios using immersive tools
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Day 4: Creating Simple VR/AR and Simulation Content
Introduction to simulation creation tools (e.g. CoSpaces Edu, ThingLink, Unity basic concepts)
Creating simple VR/AR learning environments
Adding interactivity and instructional elements
Using simulations for skills training
Creating a simple VR or AR simulation
Developing interactive learning scenarios
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Day 5: Pedagogical Integration, Safety, and Inclusion
Pedagogical benefits and challenges
Supporting different learning styles
Accessibility and inclusion considerations
Safety and ethical considerations
Assessing learning using simulations
Designing inclusive immersive learning activities
Developing assessment strategies using simulations
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Day 6: Developing an Institutional Implementation Plan and Course Closure
Designing an immersive learning implementation strategy
Planning integration into institutional curriculum
Presentation of participant projects
Peer feedback and discussion
How will I use what I have learned in my lessons?
What did I learn this week? Preparation for dissemination – 5-minute presentation by each participant
Course evaluation and feedback
Certificates and certificates of attendance
Issuing of certificates – photo session
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